F.E.A.R. 3 Review
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Does ‘F.E.A.R. 3,’ with a fully fleshed out single player and cooperative campaign, breathe new life into the series, or is it D.O.A.? Read our review to find out.
While some games in the horror shooter genre have struggled to find the right balance between high-octane action and well-paced thrills, the past two F.E.A.R. iterations have been a perfect example of how to do it right. Though the game becomes bogged down by its somewhat convoluted storyline, the gameplay itself has proven worthwhile enough to warrant F.E.A.R. 3.
Set nine months after the events of the second game, F.E.A.R. 3 puts players back in control of the Point Man, or his brother Paxton Fettel (if the series’ new co-op mode is on the menu), as they attempt to stop the supernatural events occurring as a result of their mother Alma’s pregnancy. With a single player and co-op campaign, and a fully featured multiplayer mode, there is a ton of content packed into F.E.A.R. 3, but is it enough to prove the series still has life, or is this title D.O.A?

As was said before, the storylines in the F.E.A.R. games tend to become a bit convoluted, and F.E.A.R. 3 is no different. There are some clever twists and turns (and the way in which F.E.A.R. 3 tries to incorporate elements from the past two games should please fans) but ultimately there isn’t much to hold onto. Essentially, the storyline is a mixed bag – fans of the series will find enough to enjoy that the experience won’t feel empty, but its resolution will leave a lot to be desired.
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